Krafton Yeoksam Office. /Courtesy of Krafton

Krafton said on the 29th that its second-quarter consolidation basis revenue came to 1.2902 trillion won and operating profit to 410.9 billion won. That marked increases of 94.9% in revenue and 67.0% in operating profit from a year earlier, the highest second-quarter results on record.

Cumulative revenue and operating profit for the first half also hit record highs for a half-year at 2.6616 trillion won and 972.5 billion won, respectively. Those figures were up 73.3% for revenue and 38.3% for operating profit from a year earlier.

The results were driven by steady growth of the PlayerUnknown's Battlegrounds (PUBG) intellectual property (IP) and the success of "Subnautica 2," which launched in early access in May. PUBG IP revenue rose 25% from a year earlier, and Subnautica 2 surpassed 5 million copies sold in 22 days after release.

By platform, revenue was 1.1537 trillion won for mobile, 924.2 billion won for PC, 546.0 billion won for other, and 37.7 billion won for console. Notably, second-quarter PC platform revenue topped 500.0 billion won for the first time on the back of Subnautica 2's performance, and console revenue jumped 143% from a year earlier.

Krafton plans to expand modes and global IP collaborations for the PUBG IP in the second half and to strengthen the user-generated content (UGC) ecosystem on mobile. It also said it will unveil five new titles at Gamescom 2026 in August—including a new project based on PUBG, "No Law," "Project Zeta," "Age Twister," and "Tara: Unbound"—as it moves to secure next-generation franchise IP.

Shareholder returns will continue. The company bought back 300.0 billion won worth of its own shares in the first half and canceled a total of 336.2 billion won; including second-quarter purchases, cancellations total 431.5 billion won. It said it plans to buy an additional 100.0 billion won in treasury shares in the third quarter and cancel the entire amount.

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