"The future of game development will no longer be led by the biggest teams, but by the teams that make the best use of technology. The next-generation 'Unity 7' game engine is a platform optimized for the AI era of game development."
Matt Bromberg, Unity chief executive officer (CEO), said this at the developer event "Unite Seoul 2026" held at Coex in Gangnam District, Seoul, on the 21st, noting, "Today's game production happens through collaboration between teams made up of diverse creators and coding agents, and Unity must evolve to match this change."
Unity is a global company that provides tools and a software engine needed to make games. Along with Unreal Engine from Epic Games, Inc., it splits the global game engine market. According to Unity, about 60% of games in Korea as of last year were developed on the Unity game engine.
On this day, CEO Bromberg unveiled the next-generation game engine "Unity 7," designed to help humans and AI work together more closely. He introduced it as "the biggest leap in the company's history," describing it as "an open collaboration platform where developers, artists, producers, and coding agents can work together across the entire game-making cycle."
Unity 7 makes it easier to integrate with external AI tools, cutting the time it takes to make games. Developers can connect AI coding agents directly to Unity through an open protocol (MCP) that links AI models with a variety of tools and systems.
CEO Bromberg said, "Everyone on the team can view and edit assets, code, scenes, and gameplay together in real time, speeding up the process from ideation to a playable game."
The company said Unity 7 is designed with a focus on faster production, an open collaboration ecosystem, groundbreaking graphics capabilities, monetization support, and compatibility with existing game engines.
CEO Bromberg said, "You can smoothly move projects in development on Unity 6 to Unity 7 without separate work," adding, "Unity 7 will debut as a preview in Dec., with the official release planned for the first quarter of next year."
The event also shared domestic success stories of game development on Unity. Hwang Jae-ho, head of Nexon Mintrocket, which developed the ocean adventure game "Dave the Diver" that has sold more than 7 million copies worldwide, said, "The secret that allowed a small team of 30 to bring the game across platforms from Steam to Nintendo Switch, PlayStation, Xbox, and mobile was the versatility of the Unity engine."
Kim Ju-bok, executive PD leading development of Line Games' new title "Amber and Blade," said the team completed large-scale battle scenes that had been difficult to realize before by using Unity's latest graphics technology. He explained, "Because both simulation and rendering are handled on the graphics processing unit (GPU), we were able to depict many parts of the (game elements) simultaneously and add direction that was previously impossible."