(From left) LY Corporation, Kakao Games, and Line Games logos./Created by ChatGPT/Courtesy of

Expectations and concerns are crossing in the market over Kakao Games, which has welcomed Line Yahoo as its new largest shareholder. While hopes are rising for a rebound through global business expansion and mergers and acquisitions (M&A), there are concerns about uncertainty over the results of collaboration with Line Yahoo and Line Games.

According to the game industry on the 23rd, Kakao Games recently completed a change in its largest shareholder and began building a new management system. On the 19th, Kakao Games disclosed that, following a third-party allotment paid-in capital increase and execution of a stock purchase agreement, its largest shareholder changed to LAAA Investment LLC (33.43%). Kakao, the previous largest shareholder, saw its equity stake fall to 14.68%.

The largest shareholder of LAAA Investment, the core of this governance overhaul, is Petrico No. 6 Private Equity Investment Partnership, and the largest contributor to that partnership is Japan's LY Corp. (Line Yahoo), the operator of Line (LINE). Line Yahoo also participated through LAAA Investment in Kakao Games' third-party allotment paid-in capital increase of 240 billion won and issuance of 60 billion won in convertible bonds (CB). Through this transaction, Kakao Games secured a total war chest of 300 billion won.

The market is watching whether Kakao Games, under the Line Yahoo system, can replicate overseas the "KakaoTalk success formula" it achieved in Korea in the past. Kakao Games grew in the mobile game market by leveraging the KakaoTalk user base and later established itself as a major publisher. As the Line platform has secured a large user base in Japan and Southeast Asia, the analysis is that this can be used to speed up its push abroad.

Chief Financial Officer Shin Kwon-ho also said right after the shareholders meeting, "We will use the Line platform, which has strong dominance in the Southeast Asian market, to attack the market in a form similar to the past." Reflecting this optimism, Kakao Games shares jumped 13.96% on the 22nd from the previous trading day.

Line Games results./Financial Supervisory Service electronic disclosure system, created by ChatGPT/Courtesy of

However, there is considerable skepticism that a governance overhaul alone makes it hard to be optimistic about a short-term rebound in results. That is because the global mobile game market environment differs from the past domestic market, and local competition has become even fiercer. While the Line platform can drive initial user inflows, whether a title enjoys long-term success will ultimately depend on game polish and localization capabilities.

The fact that Line Games has not produced clear results in the game market recently also fuels doubts about the effectiveness of collaboration. An industry official said, "As Line Games itself is not producing clear results in the game market, it will not be easy for collaboration between the two companies to generate synergy in the short term."

In fact, Line Games posted standalone revenue of 33.5 billion won and an operating loss of 15.4 billion won last year. Total equity was also in a state of complete capital impairment for three consecutive years, at -137.6 billion won in 2023, -177.6 billion won in 2024, and -213.9 billion won in 2025. Compared with Kakao Games' 2025 consolidation revenue of 465 billion won, Line Games' revenue amounts to about 7% of that scale.

Ultimately, observers say the success or failure of the new system depends on how effectively the secured funds are used. Kakao Games plans to wrap up the disposal of noncore businesses and improvements to its financial structure and, based on the funds secured through strategic investment, pursue equity investments in promising developers at home and abroad as well as mergers and acquisitions.

In this process, the role of new CEO Kim Tae-hwan is drawing attention. On the 22nd, at the Kakao AI Campus in Yongin, Gyeonggi Province, Kakao Games held an extraordinary shareholders meeting and approved an agenda to appoint Line Games Vice President Kim Tae-hwan and Kakao Games Chief Business Officer (CBO) Lee Si-woo as inside directors.

Kim is regarded as having led domestic and overseas mergers and acquisitions and strategic investments while serving as head of strategic planning and vice president at Nexon Korea, chief business development officer (CBDO) at Nexon Japan, and chief strategy officer (CSO) at Line Games. During Kim's time at Nexon, Kim is known to have handled the practical work for the acquisition of Neople, the developer of DUNGEON & FIGHTER.

A Kakao Games official said, "Regions such as Southeast Asia, Vietnam and Indonesia were previously less attractive as mobile game markets, but as the Line platform is increasing its influence, we will be able to make additional pushes into those markets," adding, "The approximately 300 billion won raised will be used for strategic investments to strengthen global business competitiveness and secure a base for mid- to long-term growth, and we are also considering M&A of promising developers."

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