Mono Studio BI. /Courtesy of Wemade

Madengine created a new subculture game development organization and began work on a new project.

Wemade Max said on the 15th that its subsidiary Madengine officially launched the subculture development organization "Mono Studio" and will ramp up development of a new subculture project, "Project MO."

Mono Studio is an organization that Madengine expanded and reorganized into an independent studio system by taking the new task force (TF) "MO TF," formed last year to develop a new subculture title for the global market. MO TF completed internal validation of business potential, scenario, and core system competitiveness and recently shifted to a studio system.

With its launch, Mono Studio began developing its first project, the mobile collection-type subculture RPG "Project MO." Project MO is a male-oriented subculture title aimed at the global market, and development will proceed with the goal of unveiling it in 2027.

Alongside this, Madengine will also recruit members for "Mono Studio" to work on "Project MO." Through the official recruitment website, it will hire across all positions, including programmers, combat design, systems design, concept artists, animators, storyboard artists, and VFX designers.

Song Hageun, Mono Studio PD, said, "Mono Studio was launched to concentrate subculture development capabilities in one place and introduce a competitive new IP in the global market," adding, "We will present a differentiated subculture RPG, created with talented people joining this new challenge, where characters, worldbuilding, and gameplay come together in harmony."

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