Kakao Games headquarters in Bundang-gu, Seongnam, Gyeonggi-do/Courtesy of News1

Kakao Games posted a 25.5 billion won loss in the first quarter this year due to a gap in new releases.

Kakao Games said on the 20th that first-quarter revenue rose 33% year over year to 82.9 billion won. The operating loss was 25.5 billion won, with the deficit nearly doubling from a year earlier (-12.4 billion won). On a quarterly basis, it extended its losing streak for six consecutive quarters since the fourth quarter of 2024.

With new launches delayed and subsidiaries' development costs increasing, first-quarter results appear to have been weak. The fact that the core intellectual property (IP) "Odin," which accounts for a significant share of total revenue, saw revenue decrease and stabilize downward as the service matured also had an impact.

By business sector, PC online game revenue came to 27.9 billion won, up about 4% from a year earlier. Mobile game revenue was 55 billion won, down about 43% year over year.

A Kakao Games official said, "In the second quarter, we will enhance the completeness of our new lineup spanning a variety of genres and platforms to lay the groundwork for driving results in the second half."

The company recently conducted a small-scale FGT (focus group test) for the 2.5D massively multiplayer online role-playing game (MMORPG) "Project OQ," and plans to run a closed test for the blockbuster role-playing game (RPG) "Dungeon Arise" in June.

It also plans to unveil new titles sequentially, including the large-scale MMORPG "Odin Q," the strategy adventure RPG "Dungeon Arise," the open-world zombie survival simulator "God Save Birmingham," and the subculture-raising simulation "Project C."

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