Courtesy of Wemade Max

Wemade Max said on the 13th that Night Crows, marking its third year of domestic service and second year of global service, has proven stable live-service performance with cumulative revenue of 750 billion won and 14 million users.

Night Crows is an MMORPG that has moved beyond short-term success to build a revenue structure based on long-term service, and it continues to post steady results in global markets. It entered the top tier of revenue in key regions such as Taiwan, Thailand, and Indonesia, and secured a stable user base, including a peak concurrent user count of 450,000.

In particular, by combining WEMIX into its economic system, it shaped the perception of a "game that becomes an asset," securing both user engagement and revenue flows. After its listing on the Philippine virtual asset exchange Coins, local user metrics also showed an improving trend.

As the game market has recently shifted toward long-term live services, Night Crows has improved service completeness by continuously updating content and incorporating user feedback, maintaining stable traffic and revenue.

Wemade Max plans to use the third anniversary as a starting point to strengthen its existing user base and continuously enhance service competitiveness through updates.

In addition, Wemade is preparing a local launch with the goal of entering the Chinese market within the year, a strategy to make this a key growth axis for expanding global revenue.

Industry watchers say that if entry into the Chinese market materializes, additional growth momentum will be secured on top of its existing live-service results.

Wemade Max plans to sustain its growth by sequentially unveiling new titles such as Project Tal and MO TF alongside expanding the Night Crows IP.

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