Wemade Max's new title Project TAL/Courtesy of Wemade Max

Wemade Max, a subsidiary of Wemade, said on the 12th it is launching a reorganization of its development system to respond to changes in the global game market environment and strengthen its competitive game development capabilities. It aims to build a next-generation game development environment by expanding the adoption of artificial intelligence (AI)-based development and work systems.

Wemade Max said, "Competition centered on large-scale projects has intensified in the global game market recently, and game completeness and development efficiency are emerging as key competitive factors," adding, "We are reviewing the roles of each development organization and project strategy, and reorganizing our development system to concentrate capabilities on core projects."

For a representative example, the next title "Mir 5" is improving project completeness around core development capabilities and, the company said, overhauling its development framework to strengthen the global competitiveness of the Mir intellectual property (IP) accumulated over a long period. The new title "Project T" is also under review for its development strategy.

The live-service title "Mir 4" will also continue to strengthen development and operations capabilities so it can maintain stable performance in the global market.

The company is also steadily expanding its workforce for global PC and console projects, a core pillar of its development strategy.

In particular, it plans to expand development staffing around new projects such as the much-anticipated triple-A "Project TAL," the mobile massively multiplayer online role-playing game (MMORPG) "Night Crows 2 (working title)," and the subculture-genre "MO TF."

A Wemade Max official said, "This reorganization of the development system is a decision to simultaneously enhance project competitiveness and development efficiency through the strategic redeployment of development personnel and to strengthen game development capabilities that can succeed in the global market."

The company is also pushing to build a next-generation game development environment by expanding the introduction of AI-based development tools and automation technologies to improve development efficiency and content completeness. To that end, since last year it has introduced various Generative AI tools companywide for use in game development research and internal tasks, and it plans to continuously improve development efficiency and collaborative productivity to respond to the global market.

Son Myeon-seok, CEO of Wemade Max, said, "As the global game market environment changes rapidly, game completeness and development efficiency are becoming key competitive factors," adding, "We will review our development strategy and focus our capabilities on core projects to present competitive games in the global market."

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