/Courtesy of Gravity

Gravity said on the 28th that it will strengthen its competitiveness this year by boosting capabilities by business division. With Ragnarok intellectual property (IP) as its core axis, Gravity plans to secure new IP, strengthen publishing (distribution) capabilities, and build next-generation growth engines through its entertainment business.

Earlier, Gravity announced its mid- to long-term business vision, Ragnarok Hub, to establish its flagship IP, Ragnarok, as a culture. To that end, it will unveil major new titles, including the official numbered title Ragnarok 3, RO Xianjing Legend: World Chronicle, and Ragnarok Abyss. It also aims to expand the IP's reach across diverse genres and scale up its esports festival.

While building the Ragnarok Hub, Gravity is also accelerating efforts to secure new IP, strengthen its PC and console lineup, and grow its entertainment business. As part of that, last year it introduced the digging puzzle role-playing game (RPG) SCHOP HERO in Japan, developed by an in-house studio, and the new dark fantasy massively multiplayer online role-playing game (MMORPG) Requiem M completed a closed beta test (CBT) in Korea in December last year. In December last year, it also released the Nintendo Switch version of the popular board game The Game of Life in Asia, and on the 22nd of this month it launched the 3D platformer Little Things of the Abyss in the global market.

In addition, the JRPG Wiseman's World: Retry, the retro game Jaleco Arcade Collection, the boss rush action title Light Odyssey, the racing game Hashire Hebereke: EX, and the fantasy management simulation Galvatain: Adventurer Guild Office are being prepared for release within the year.

It is also expanding into entertainment, including producing a musical and an animated series based on the Ragnarok IP, as well as VTuber activities.

A Gravity official said, "This year, in addition to building the Ragnarok Hub centered on Ragnarok, we plan to work to secure new IP, expand our PC and console portfolio, and strengthen our entertainment business to further enhance our business capabilities."

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