Nexon's mobile idle role-playing game Maple Training /Courtesy of Nexon

Nexon's idle mobile game "Maple Training" is facing continued controversy, with allegations of manipulated probabilities in paid content raised following a dispute over an error in applying character attack speed.

According to the game industry on the 26th, "Maple Training" was found to have a so-called "stepwise application structure" in which attack speed values beyond a certain range were not reflected in actual combat performance. Users said they raised the issue because they felt no change even after spending paid currency to increase attack speed.

Nexon said it was a technical issue that occurred while limiting the maximum frames per second to prevent device overheating and screen stuttering. Nexon announced it will fix the system through an update on the 29th and provide in-game currency as compensation.

Before the attack speed controversy subsided, probability suspicions related to the ability system also surfaced. The ability content opens slots with a paid pass and then uses currency to randomly reset stats, and the game has guided that option values are determined with equal probability from the minimum to the maximum.

However, among users, claims were raised that for about a month after launch, maximum-value options virtually did not appear. Cases that the maximum value was not observed despite numerous rerouting attempts were shared through communities and videos.

Although maximum-value options are now appearing normally, users are raising suspicions that related settings may have been changed without notice during the nonstop patch carried out in early last month. The patch notes did not include any ability-related fixes.

Regarding the ability probability suspicions, Nexon said it is "aware of the issue raised and is verifying the facts."

"Maple Training," co-developed by Nexon and AbleGames, has continued its success since its release in Nov. last year, maintaining the No. 1 sales position for a long period in Korea's two major app markets.

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