Wemade Max, a subsidiary of Wemade, said on the 12th it will make this year the first year of its leap to become a "global portfolio corporations." To that end, it will begin in earnest a mid- to long-term growth strategy centered on a five-core-studio system.
Wemade Max announced a growth strategy that centers on strengthening the independence and expertise of its five development-led core studios—Mad Engine, Wemade Connect, Wemade Next, One Way Ticket Studio, and LightCON. The plan is to secure global competitiveness through a development structure diversified by genre, platform, and region.
Each studio will operate by maintaining an independent management system optimized for its genre and market while sharing the group-level global strategy and brand direction. A Wemade Max official said, "We will move away from reliance on a single genre or a specific market and complete a sustainable global growth structure."
Wemade Max plans to expand strategic partnerships with overseas developers, intellectual property (IP) holders, and publishers (distribution companies) this year to expand its overseas business. A company official said, "Beyond simple title exports or license agreements, we will structurally expand our global portfolio through various collaboration models such as co-development, co-publishing, equity investment, and project financing."
In particular, in the key markets of Japan, China, and North America, it will work with local corporations to localize content and improve marketing efficiency.
Core subsidiary Mad Engine will use this year as a turning point to become a global developer covering PC and consoles. Alongside stabilizing live service for "Night Crows" at home and abroad, it is preparing to launch service in China. In the second half, it aims for a rebound in performance by introducing "Night Crows 2 (working title)." The PC and console action RPG "Project TAL," being developed for a global launch next year, surpassed 2 million cumulative views with its first official trailer released in Oct.
It will also run a new project task force (TF), including the subculture title "MO TF," to diversify the portfolio. Mad Engine is drafting development and business strategies premised on collaboration with overseas publishing partners and plans to continue expanding a portfolio of globally oriented new titles by reviewing project financing for domestic and overseas developers.
Wemade Connect will bolster its identity and operational expertise as a subculture game publisher based on the performance of "Lost Sword." This year, it plans to unveil a number of new titles in stages, including the strategic subculture title "NOAH." Wemade Next will expand the Mir IP franchise into a platform-type IP, and One Way Ticket Studio plans to strengthen its in-house development and publishing capabilities in the Steam-based global indie market.
In addition, LightCON will target the global market with casual games. It is preparing to launch a new title using the "Wind Runner" IP and a roguelike game.
Son Myeon-seok, CEO of Wemade Max, said, "2026 will be a year when change is desperately needed for survival and a turning point to complete a growth structure diversified by globe, genre, and platform," adding, "Based on each studio's expertise and autonomy, we will leap forward as a sustainable global game developer."