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Google Cloud said on the 12th that it will fully support the development and operations of Bandai Namco Entertainment's new title "Dragon Ball Gekishin Squadra (DRAGON BALL GEKISHIN SQUADRA)" and provide a seamless cross-platform experience to gamers worldwide.

"Dragon Ball Gekishin Squadra" is the first original smartphone title in the Dragon Ball series that Bandai Namco has released in seven years. Spanning multiple platforms including iOS, Android, PC, Nintendo Switch, and PlayStation, it supports nine languages, including English, Spanish, and Japanese.

To meet the complex demands of a large-scale global play environment, Google Cloud applied ▲ Agones, which simplifies dedicated game server management, and Google Kubernetes Engine (GKE) ▲ the global distributed databases Spanner, which consistently manages player data ▲ Memorystore for Redis, which supports low-latency matchmaking, among others. Through this, it delivered server scalability, data stability, and fast match consolidation, maximizing the player experience.

The development team also tuned performance during testing using Cloud Monitoring. After launch, it plans to analyze play patterns with BigQuery and Looker and adjust in-game balance based on data.

Jack Buser, global director of the Google Cloud games institutional sector, said, "This project with Bandai Namco is a result created by cloud technology and trust-based collaboration," adding, "We are proud to be able to provide perfect scalability and a stable gameplay experience to hundreds of millions of fans around the world."

Meanwhile, "Dragon Ball Gekishin Squadra" has been available for download since Sept. 10, and the same quality of play is guaranteed anywhere in the world based on Google Cloud's global infrastructure.

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