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The complaint from gamers that "there are no games to play these days" is no longer an exaggeration. As the latest blockbuster games feature movie-like graphics but disappoint with repetitive monetization structures and shallow content, gamers' attention is shifting back to dot (pixel art) graphics. In fact, while some blockbuster games garnered attention with their stunning graphics at the outset, cases like 'Diablo IV' and 'Forspoken' quickly drove users away due to monotonous gameplay and lack of content. On the other hand, retro-style dot games, expressed in low-resolution 2D images, show deep immersion and completeness within limited expression and are establishing themselves as a new trend in the market.

Dot games began in the 1970s and 1980s during the arcade and family computer era. They express characters and backgrounds using pixels, the smallest unit that composes the screen, and all classic masterpieces such as 'Super Mario Brothers' and 'The Legend of Zelda' were produced using dot graphics. After the advancements in 3D graphic technology in the 1990s, they were pushed out of the mainstream market, but began to receive renewed attention with the indie game boom. This genre has become established not just as simple nostalgia, but as one that allows for creative game experimentation while significantly reducing development costs and resources.

This trend is also reflected in market indicators. According to market research firm VG Insights, the global revenue from indie games reached approximately $4.9 billion in 2024. Some indie games have attracted attention by recording sales comparable to AAA (blockbuster) titles. Modor Intelligence forecasts that the indie game market will grow from $4.85 billion (6.7589 trillion won) this year to $9.55 billion (13.3088 trillion won) by 2030, with an average annual growth rate of 14.54%. Among these, dot games are considered one of the most actively growing genres within indie games. Cognitive Market Research estimates that the average annual growth rate of dot games will be 11.5% until 2031, and the cumulative sales of games tagged with 'pixel graphics' on the Steam platform (in the second half of last year) are estimated to reach approximately $1.6 billion (2.2297 trillion won).

Industry insiders explain that the appeal of dot pixel graphics is not limited to mere nostalgia. The limited resolution stimulates players' imagination and runs smoothly in low-spec environments, enhancing accessibility. Awkward turn-based combat or collection-based RPG systems that feel out of place in stunning 3D graphics blend naturally with pixel art. The fact that indie developers can showcase high-quality works on a small scale is also a reason they continue to be loved.

The revival of dot graphics has been proven by several successful titles in recent years. 'Dave the Diver,' created by Mint Rocket under Nexon, has shown the potential of indie games with over 5 million copies sold since its release in 2023. The farming simulation game 'Stardew Valley' has recorded cumulative sales of 41 million copies, establishing a long-term hit model for nearly a decade. 'Sea of Stars,' inheriting the JRPG spirit, sold over 100,000 copies on its first day and is set to surpass 6 million players by 2024 as it emerges as a next-generation flagship title. 'Phantom Fellow' released in the same year won awards at global ceremonies, confirming its completeness.

Major publishers are also joining the dot graphics trend. Japan's leading RPG company Square Enix, known for titles like 'Final Fantasy' and 'Dragon Quest,' has recently established a new dot graphic technique known as HD-2D through the 'Octopath Traveler' series. HD-2D enhances retro-style dot graphics with modern lighting and depth of field effects to create a sense of three-dimensionality, combining the charm of traditional 2D dots with the advantages of the latest 3D engine technology for a unique visual style. Cumulative sales for this series have exceeded 5 million copies. The 'Dragon Quest III HD-2D Remake,' released in December last year, recorded over 2 million sales within a month. Furthermore, Square Enix is preparing future projects including 'Octopath Traveler Zero' (scheduled for December 2025) and 'Elliot's Adventure: Millennium Tales' (scheduled for 2026). These new works, which aim to experiment with new systems and genre expansions based on the success of their predecessors, are cited as prime examples of how HD-2D graphics are not just simple nostalgia but a continuously evolving style.

Gameplay scene of Kakao Games' Guardians Order./Kakao Games

The domestic market is no exception. Kakao Games is combining dot graphics with console-level combat systems through the upcoming global simultaneous release 'Guardians Order' in September. As a 2D side-scrolling manual action RPG that eliminates automatic combat, it is being developed by the team behind 'Crusader Quest' and aims for global success. Kakao Games is presenting this game as a card for rebound in the second half of the year amidst three consecutive quarters of losses. General Director Choi Jin-seong noted, "This game has made dot-based pixels its core identity by implementing all characters, backgrounds, objects, and user interface (UI) icons as pure 2D pixel art," adding, "While it starts easy in terms of controls, it seeks deeper action combat as you play."

New releases from domestic indie game companies are also generating expectations. 'Chasing the End' (domestic title: Goodbye Seoul), created by solo developer JINO, is a pixel art puzzle adventure set in Seoul, noted for its aesthetic direction and urban atmosphere, and is preparing for Steam early access release through publishing by NEOWIZ at the end of this year. Indie developer Codename Spring's 'Archetype Blue' is preparing for global expansion, having won the Best Prize at the 2025 IR pitching with its unique worldview and original artwork and secured a publishing contract with Stove Indie. The roguelike action game 'Hellpunk' is making waves with fast-paced combat and striking pixel art visuals, receiving positive reactions from users after a Steam demo was released in July this year.

An industry insider stated, "What gamers ultimately want is fun that can keep them engaged for a long time, and it's difficult to achieve that with just appealing graphics," and added, "Dot graphics allow for creative attempts while reducing production cost burdens, making it an option that both large and indie developers will have no choice but to select in the future."

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