/Courtesy of WEBZEN

WEBZEN announced on the 14th that it has completed preparations for the operation of its social contribution project "Youth Coding Workshop with WEBZEN" in 2025.

WEBZEN will begin its social contribution activities this year by providing donations necessary for the annual operation of the youth education projects "Youth Coding Workshop with WEBZEN" and "Game Over-Immersion Prevention Program" to the Seongnam Youth and Youth Foundation this month.

As coding education is mandated in elementary and middle schools starting this year, the two companies have planned an educational curriculum that can enhance the creative thinking of youth and assist in career exploration in the ICT field. Free coding education for socially disadvantaged youth will be provided to help bridge local disparities, along with programs suitable for the expansion of mandatory coding education linked to the elementary school curriculum.

Coding education will be conducted for vulnerable youth in the region at the Pangyo Youth Center and Yatap Youth Center. They will support developmentally appropriate coding education aimed at enhancing computational thinking skills, based on basic programming such as Entry and Scratch.

Coding education linked to the curriculum for elementary schools in Seongnam is also planned. Professional instructors will be dispatched to 11 applicant schools including Danam Elementary, Sujeong Elementary, and Woonjung Elementary to conduct robot coding and Arduino project education. Students from 11 high school ICT clubs in the area will also receive training in algorithms and advanced programming courses such as Arduino and Python, while seeking solutions to real-life problems through the PBL (Problem-Based Learning) method in the "SW Making Project."

At the end of the year, a development competition called the "4th Challenge Project" will be held for students who complete the project. WEBZEN will fully support the expenses for patent applications for the winning teams.

Additionally, WEBZEN will continue the class-type education "Good Gamer Classroom" for the prevention of game over-immersion at the Yatap Youth Center. Professional instructors will be dispatched to local elementary schools to conduct education aimed at improving self-regulation skills and fostering a healthy gaming and internet culture suitable for each grade level. This year, to provide more effective prevention, applicants for small-group or parent involvement programs will be recruited to offer advanced prevention programs.

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