Unity hosts the Unity 6 Roadshow on Feb. 17 and 20./Courtesy of Unity

Unity announced on the 23rd that it will hold the 'Unity 6 Roadshow' on the 17th and 20th of next month at the Gasan 'Hunet Campus' and Pangyo 'Startup Campus.'

The 'Unity 6 Roadshow' is organized to demonstrate the key features of 'Unity 6,' which has been enhanced through the latest updates, and to provide practical insights to maximize development achievements.

The event will start with a common participant session, 'Unity 6 Overview,' followed by a 'Demo Deep Dive Session' where Unity engineers will demonstrate the latest features. At the end of each session, in-depth Q&A will be conducted with Unity technical experts, providing participants an opportunity to seek advice for their projects.

During the 'Unity 6 Overview,' Jinsuk Yang, lead solution engineer at Unity, along with Goldmetal's senior advocate, will introduce the new features and practical application know-how of the next-generation game engine 'Unity 6.'

'Demo Deep Dive Session' will be divided into two topics. The first session will address 'GPU-based graphics performance improvements of Unity 6' and 'the latest features of UPR's render graph, shader graph, and VFX graph,' while the second session will explain Unity 6's multiplayer features and netcode functionalities.

Additionally, a hands-on training session led by Senior Partner Engineer Jaemin Lee will be available, allowing participants to learn about performance optimization methods for Unity projects.

Kim Boyoung, Deputy Minister of Marketing at Unity Korea, noted, 'Unity 6 is an innovative solution that expands creative possibilities,' and added, 'I hope everyone can experience the diverse features and utilization potential of Unity 6 through this roadshow.'

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